I finally committed the time to finishing a free online Udemy Flappy Bird course.
It was a Flappy Bird clone in Godot, but appeared to have been made in version 3 of the engine. So after a little fumbling and stumbling through youtube videos, I got it to run on Godot version 4!!
I know, I know, it's not as though I made my *own* game, however there's something to be said for the satisfaction that comes from putting your mind to something, and seeing it through to completion.
The possibilities of what lay ahead are now bubbling and frothing away, just beyond my reach, and I'm finding myself having to resist lurching and lunging forward too quickly.
I feel like what might work best for me right now, is to consume more guided tutorials and projects, increasing my knowledge of the Godot engine to a place of competence and familiarity.
All the while, testing my growth by branching out into proof-of-concept mini projects along the way.
Look forward to more frequent updates on my journey, it's going to be a bumpy yet fulfilling ride!!
You'll see links to my other socials where I post all of my content, over to the right. Your ongoing support inspires me and motivates me to keep learning and growing.
I'd also really like to hear about your Gamedev journey, why you started, what continues to motivate you, what you've already accomplished and what your goals and dreams are.
Design, Iterate, Refine, Discard.
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