Showing posts with label game development. Show all posts
Showing posts with label game development. Show all posts

Tuesday, April 23, 2024

I made an endless jumper!! Kitten Cloud Jump

 Hey everyone!!


Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than having a clearly defined schedule for gamedev and content creation, this update is making it’s way to you a few weeks later than planned 🙂


I have been busy prototyping yet another new game, a *simple* vertical jumper. I’ve achieved Minimum Viable Project status on the 3rd of April. Since then I’ve hit a stumbling block with trying to implement a Camera2D object to track player movement, *gracefully*.


Kitten Cloud Jumper


I’d started off with what I believe most newer devs have done, and that’s to just attach the Camera2D as a child of the Player. While this works well for quick ‘n’ dirty prototyping, it limits what options are available when trying to customise and tailor the camera to suit any specific needs you might have.


I’ve also been looking into making the User Interface and on-screen elements scale *neatly* and uniformly when the game window is resized.


What you’ll see from me moving forward, is an amorphous blob of incremental progress, distributed across all of my current prototypes, and a general uplift in quality and polish on all new prototypes!!


As always, I’m excited to hear where you’re at in your GameDev journey, please also drop a comment on what you’d like to see from this blog in the future!!



Design Iterate Refine Discard


Thursday, February 29, 2024

My long overdue first post!!

 Well... this has definitely been a long time coming!!

Welcome everyone to my Solo Game Development journey blog.

While the journey *officially* began a few months ago, life stuff inevitably got in the way, as it usually does.

Many years ago I was fluent with C#, having tried my hand at building my own 3D game engine with the XNA framework. I got stuck while trying to figure out how to write my own collision detection code and had to shelve the project shortly afterwards.

I've begun to explore game development with the Godot game engine, which is completely free to use. I've decided to take the plunge and dive in head-first, fully aware of the many hurdles that lay ahead, full of naivety and enthusiasm to tackle them head-on!!

I currently have a few test projects in progress, continually creating mini projects to test issues as they arise in my main code. These include the following:

  • Tetris clone
  • 2d platformer
  • scrolling parallax background test
  • player state machine test
  • multitouch test for mobile devices
  • Firebase online hosting and storage test
  • Sprite instancing and mouse interaction test

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I made an endless jumper!! Kitten Cloud Jump

  Hey everyone!! Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than havi...

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