Showing posts with label Godot Game Engine. Show all posts
Showing posts with label Godot Game Engine. Show all posts

Tuesday, April 23, 2024

I made an endless jumper!! Kitten Cloud Jump

 Hey everyone!!


Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than having a clearly defined schedule for gamedev and content creation, this update is making it’s way to you a few weeks later than planned 🙂


I have been busy prototyping yet another new game, a *simple* vertical jumper. I’ve achieved Minimum Viable Project status on the 3rd of April. Since then I’ve hit a stumbling block with trying to implement a Camera2D object to track player movement, *gracefully*.


Kitten Cloud Jumper


I’d started off with what I believe most newer devs have done, and that’s to just attach the Camera2D as a child of the Player. While this works well for quick ‘n’ dirty prototyping, it limits what options are available when trying to customise and tailor the camera to suit any specific needs you might have.


I’ve also been looking into making the User Interface and on-screen elements scale *neatly* and uniformly when the game window is resized.


What you’ll see from me moving forward, is an amorphous blob of incremental progress, distributed across all of my current prototypes, and a general uplift in quality and polish on all new prototypes!!


As always, I’m excited to hear where you’re at in your GameDev journey, please also drop a comment on what you’d like to see from this blog in the future!!



Design Iterate Refine Discard


Saturday, March 30, 2024

I'm using a Space Shooter game as a testbed for new functionality!!

Well this is exciting!!

I've finally figured out how to add mobile touchscreen controls to the Space Shooter I created using the Godot game engine.

Just please don't ask me how long it took... 🤣🤣

For the better part of a day, I was stuck on trying to get the game to properly respond to multiple screen touches. Scouring through online forums and watching countless Youtube videos almost to no avail.

Until finally, a copy of text here, a paste into the Godot editor there, and... et voila!!




Here's a list of additional features I will try to implement as I continue to learn and progress my Godot knowledge:

Background music        Implemented    29/03/2024

Main menu                    todo

Pause button/menu        todo

Persistent high score     todo

Powerups/upgrades       todo

[I'll add to this as I think of more things to add]


I'd love to hear about a part of your journey that was particularly challenging, and how you managed to overcome any obstacles that popped up along the way!!


Design    Iterate    Refine    Discard

Tuesday, March 19, 2024

I made another game!! It's a Space Shooter!!

I made another game!! I somehow mistakenly enrolled in a Portuguese Udemy course to make a Space Shooter game with the Godot Game Engine. 

Space Shooter


Despite me not knowing a single word of the language, the instructor was very thorough in their navigation of the Godot editor, and I was able to follow along and complete the course and ended up with a completed, working space shooter!!

It was designed to run on a PC, so when I built a copy to run on my mobile, unsurprisingly, it didn't work. I now have to go off on a tangent and learn how to build a touchscreen controller to augment the game with. 

I'm going to need all of the caffeine, all of the Youtube Godot tutorials running at 2x speed and a whole lotta patience!!

Wish me luck!!

Watch this space!!


Design Iterate Refine Discard

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I made an endless jumper!! Kitten Cloud Jump

  Hey everyone!! Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than havi...

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