Showing posts with label Godot Engine. Show all posts
Showing posts with label Godot Engine. Show all posts

Tuesday, April 23, 2024

I made an endless jumper!! Kitten Cloud Jump

 Hey everyone!!


Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than having a clearly defined schedule for gamedev and content creation, this update is making it’s way to you a few weeks later than planned 🙂


I have been busy prototyping yet another new game, a *simple* vertical jumper. I’ve achieved Minimum Viable Project status on the 3rd of April. Since then I’ve hit a stumbling block with trying to implement a Camera2D object to track player movement, *gracefully*.


Kitten Cloud Jumper


I’d started off with what I believe most newer devs have done, and that’s to just attach the Camera2D as a child of the Player. While this works well for quick ‘n’ dirty prototyping, it limits what options are available when trying to customise and tailor the camera to suit any specific needs you might have.


I’ve also been looking into making the User Interface and on-screen elements scale *neatly* and uniformly when the game window is resized.


What you’ll see from me moving forward, is an amorphous blob of incremental progress, distributed across all of my current prototypes, and a general uplift in quality and polish on all new prototypes!!


As always, I’m excited to hear where you’re at in your GameDev journey, please also drop a comment on what you’d like to see from this blog in the future!!



Design Iterate Refine Discard


Saturday, March 16, 2024

I made a game!! It's a Flappy Bird clone!!

 I finally committed the time to finishing a free online Udemy Flappy Bird course.

It was a Flappy Bird clone in Godot, but appeared to have been made in version 3 of the engine. So after a little fumbling and stumbling through youtube videos, I got it to run on Godot version 4!!


I know, I know, it's not as though I made my *own* game, however there's something to be said for the satisfaction that comes from putting your mind to something, and seeing it through to completion.

The possibilities of what lay ahead are now bubbling and frothing away, just beyond my reach, and I'm finding myself having to resist lurching and lunging forward too quickly.

I feel like what might work best for me right now, is to consume more guided tutorials and projects, increasing my knowledge of the Godot engine to a place of competence and familiarity.

All the while, testing my growth by branching out into proof-of-concept mini projects along the way.

Look forward to more frequent updates on my journey, it's going to be a bumpy yet fulfilling ride!!

You'll see links to my other socials where I post all of my content, over to the right. Your ongoing support inspires me and motivates me to keep learning and growing.

I'd also really like to hear about your Gamedev journey, why you started, what continues to motivate you, what you've already accomplished and what your goals and dreams are.


Design, Iterate, Refine, Discard.

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I made an endless jumper!! Kitten Cloud Jump

  Hey everyone!! Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than havi...

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