Hey everyone!!
Life stuff has been taking up a lot of my time lately, and on account of being a fan of just “winging it”, rather than having a clearly defined schedule for gamedev and content creation, this update is making it’s way to you a few weeks later than planned 🙂
I have been busy prototyping yet another new game, a *simple* vertical jumper. I’ve achieved Minimum Viable Project status on the 3rd of April. Since then I’ve hit a stumbling block with trying to implement a Camera2D object to track player movement, *gracefully*.
I’d started off with what I believe most newer devs have done, and that’s to just attach the Camera2D as a child of the Player. While this works well for quick ‘n’ dirty prototyping, it limits what options are available when trying to customise and tailor the camera to suit any specific needs you might have.
I’ve also been looking into making the User Interface and on-screen elements scale *neatly* and uniformly when the game window is resized.
What you’ll see from me moving forward, is an amorphous blob of incremental progress, distributed across all of my current prototypes, and a general uplift in quality and polish on all new prototypes!!
As always, I’m excited to hear where you’re at in your GameDev journey, please also drop a comment on what you’d like to see from this blog in the future!!
Design Iterate Refine Discard